![]() Very Strong creatures x0.75 = Halfway between Strong & very Strong Strong creatures x1.58 = Halfway between Strong & very Strong You can for example choose to play a map with many huge stacks of low level creatures or many small stacks of high level creatures.įor a good balance it is probably recommendable to use very strong and then adjust the size to your playing strength. This feature will offer all kinds of new opportunities, because the ARMG places lower level monsters on medium and higher level on impossible The game will not lag if you keep the default setting. During the process you cannot open your townscreen so you know when it The actual time depends on the performance of your PC and the size of the map. That the game will lag for a period somewhere between 10 seconds or several minutes at the start of a new map during the stack modification process. The size of neutral stacks standing on the adventure map can now also be modified by any % in the H55-Settings file, be warned however Wardens receive +1 defense for every avenger brotherhood. Druids receive +1 spell power for every sparkling fountain. Assassins and Overlords gain +1 Attack for every altar of primal order. Overlords get Defense instead of Knowledge from Hall of Intrigue. Infernal Loom gives extra cerberi to heroes without gating. Town Buildings give some more bonuses to classes that were lacking them. Slave market selling price = 45% + 5% per marketplace. Balanced elemental summoning, amount is now multiplied by (hero level/25), only main heroes and governors can get serious production. All 4 elementals are now equal in strength, earth elemental initiative is now 9 and HP=50, fire elementals were overpowered and have their damage reduced. Brimstone Rain gives ammo cart attack bonus also to hero. Ballista damage scaling is improved and advanced info is provided ingame. First Aid tent healing power is always based on hero level and now has 3 shots. For example haste on single creature resets ATB to 0.36, while mass haste resets to 0.10. Magic heroes will now recharge much quicker if they cast a single spell instead of a Mass Spell. Spell costs are adjusted to reflect true effectiveness of the spell, mass spells are more expensive. Mass Spells will now reset ATB to 0.1, while sorcery will give a 12% ATB boost per mastery level. New 'Tactical' Spell Casting and balanced mass spells. How to install the mod? check this guide -> Join our discord channel to find an opponent or start a discussion -> You can follow the progress, check guides or just ask questions on our official Facebook page -> New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. MMH5.5 Game Functions - MH5.5 can use the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. Improved experience levels allow the player to fill more slots and level up to 40. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. MMH5.5 Class/Skill/Spell System - MH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. There will also be many new effects, in terms of unique effects the variation is actually far greater than H3. The effective amount of artifacts in the game will now be the same as H3SOD. New Artifact Framework - Currently 34 new artifacts are added including 6 new ultimate items. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes The resistance is much stronger and various with 480 additional mixed neutral stack templates. It places all 30 new adventure objects and previously excluded adventure objects. Advanced RMG - The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. 30 new adventure map objects, treasure vaults and dungeons has unique interiors with larger battlefields! Armies and rewards will never be exactly the same again no matter how often you play a map! The goal of MMH5.5 is to combine the majority of great futures of H5TOE, H3SOD, H3WOG, H4 Equilibris and Kings Bounty the Legend series into one 3-dimensional game to create an all-in-one TBS experience. ![]() I would like to introduce you to one of the greatest mods for heroes V!
0 Comments
Leave a Reply. |